02 · Indie · 2017 · Game · Narrative TPS
EYE
Third-person narrative shooter built as part of a small indie team. Shipped as a student/portfolio piece.
Jump to 5 sections
01
Challenge
Build a TPS where the narrative drove mechanics, not the other way around — without the team or budget of a real studio.
02
Approach
Tight scope: one mechanic per chapter, narrative beats baked into encounter design. Lots of cuts to keep the build shippable.
03
Outcome
Playable build, well-received within the small indie community we showed it to. Taught me everything I know about cutting scope.
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Next project 01 · 2016
Gan Dath
→Experimental 3D game exploring gravity-driven mechanics.