01 · Indie · 2016 · Game · Experimental 3D
Gan Dath
Experimental 3D puzzle game where gravity is the input. Where the previous shipped game taught me about scope, this one taught me about prototyping.
Jump to 5 sections
01
Challenge
A mechanic-first game has to ship a fun core loop in a few minutes of play, or it dies. Most of the work was prototyping the gravity system to feel obvious without instructions.
02
Approach
Iterated on the gravity-shift mechanic with a paper prototype before any 3D. Once the loop was solid, level design followed in a week.
03
Outcome
Shipped as a portfolio/learning piece. The gravity prototype is the part I'm still proud of.
Video
Teaser
Gameplay
Selected screens
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