All work
01 · Indie · 2016 · Game · Experimental 3D

Gan Dath

Experimental 3D puzzle game where gravity is the input. Where the previous shipped game taught me about scope, this one taught me about prototyping.

Gan Dath cover
Jump to 5 sections
01

Challenge

A mechanic-first game has to ship a fun core loop in a few minutes of play, or it dies. Most of the work was prototyping the gravity system to feel obvious without instructions.

02

Approach

Iterated on the gravity-shift mechanic with a paper prototype before any 3D. Once the loop was solid, level design followed in a week.

03

Outcome

Shipped as a portfolio/learning piece. The gravity prototype is the part I'm still proud of.

Video

Teaser
Teaser · the world, the mechanic, the hook
Gameplay
Gameplay · gravity-driven traversal and color puzzles

Selected screens

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IRIS V3

Sole designer on NETZSCH's global HMI platform. Six product lines, one design system, in three languages across 36 countries.