Senior Product Designer.
7+ years shipping.
Based in Curitiba, Brazil. I design IRIS — NETZSCH's global industrial HMI platform — end-to-end, and these days almost entirely AI-driven. On the side I build solo SaaS products, like Nerida.
Seven-plus years across industrial SaaS, design systems, fintech, and public-sector platforms — with a game-design background underneath it all. B2B, complex domains, and AI-native workflows are where I'm most useful.
From games to SaaS.
I started in games. I studied game design and shipped two of my own — a narrative third-person shooter and an experimental 3D game built around gravity. That's where I learned to think in systems, feedback, and pacing, and it's still how I read an interface: what does it teach you, and how fast?
From there: mobile, fintech, public-sector, and enterprise — and now industrial software for the engineers running NETZSCH instruments. My focus today is B2B, design systems, and shipping, increasingly through AI-native workflows: I pair design intent with LLM-powered build to take products end-to-end, from a multi-tenant clinical SaaS to internal tools.
- 2023 → PresentNETZSCH · Senior Product Designer · sole designer on the platform
IRIS — global industrial HMI platform across 6 product lines. I own product design end-to-end and now work almost entirely AI-driven, pairing design decisions with LLM-powered build.
- 2022 → 2023Accenture · Product Designer
UX for healthcare and public-sector products in distributed Agile teams across Latin America and EMEA. Research, flows, and high-fidelity prototypes.
- 2021 → 2023Vortigo Digital · Product Designer
Wireframes, flows, and interactive prototypes for fintech and cross-platform digital products. Analytics-informed iteration and content strategy.
- 2020 → 2021ZOLY · Journey Designer
End-to-end customer journeys across digital channels, conversational and chatbot flows, and conversion optimization.
- 2019 → 2020Tekoa · CX Designer
End-to-end customer experiences for large-scale digital products — wireframes and flows through validated prototypes.
- 2016 → 2019Youtz · Game Designer & Innovations Analyst
Where I started. Designed educational games — mechanics, flows, and interfaces — and ran product-innovation research and workshops.
What I do.
Design
- Product Design
- UX Strategy
- Design Systems
- Information Architecture
- Prototyping
- Usability Testing
- Workshops
- Accessibility
Tools & Code
- React
- TypeScript
- Next.js
- Astro
- Tailwind
- Supabase
- Storybook
- Figma
AI workflow
- Claude Code
- Cursor
- LLM prompting
- Vibe coding
- AI-assisted scaffolding
- Schema-driven prompts
Domains
- Industrial SaaS
- B2B platforms
- Fintech
- Healthcare
- Public sector
- Games
In their words.
Recommendations from LinkedIn — designers, engineers, and clients I've worked with.
Gabriel is one of the best designers I have ever worked with — a wide range of skills and experience, consistently delivering outstanding designs with impressive speed. Beyond his technical prowess, he's an exceptional team player and incredibly generous. I learned a great deal from him.
An exceptional User Experience Designer whose speed and efficiency are truly remarkable. Gabriel consistently delivers high-quality designs at an impressive pace without compromising on detail or creativity — not only fast, but visually captivating and highly functional.
An excellent professional — a 360° view of the problem and of the ideal journey. Proactive and dedicated, he efficiently delivers everything he takes on. It was excellent having Gabriel on my team!
Gabriel is the classic problem-solver. We worked together twice, and I always saw him as collaborative, with well-crafted, proactive solutions. His strength as a UX designer is in the ideation and prototyping moments.
I recommend Gabriel with my eyes closed — for his professionalism, business vision, agility, strategy, communication, the quality of his delivery, and his design-system knowledge, always grounded in the user experience.
Off the clock.
Three French Bulldogs at home — Link, Koda, and Bolt. They run my mornings and sit in on every call.
Running on weekends — back on an Apple Watch after a long Garmin detour. And games, still: I grew up making them and I still play them closely. A well-built game teaches pacing, feedback, and restraint as well as any design book — that's not a metaphor, it's where a lot of my instincts come from.
I cook when I have the patience and order when I don't. I read more interface code than design theory.