Senior Product Designer.
7+ years shipping.
Based in Curitiba, Brazil. I'm a product designer at Techco.lab, NETZSCH's innovation hub, where I design industrial platforms end to end. IRIS, the global HMI, is one of them. On the side I build AI-native SaaS solo, like Nerida.
Seven-plus years across industrial SaaS, design systems, fintech, and public-sector platforms, with a game-design background underneath it all. B2B, messy domains, and AI-native work are where I'm most useful.
From games to SaaS.
I started in games. I studied game design and shipped two of my own: a narrative third-person shooter and an experimental 3D game built around gravity. That's where I learned to think in systems, feedback, and pacing, and it's still how I read an interface. What does it teach you, and how fast?
From there it went mobile, fintech, public sector, and enterprise, and now industrial software for the engineers who run NETZSCH instruments. These days I focus on B2B, design systems, and actually shipping, more and more with AI in the loop. I pair the design intent with AI-assisted build to take products all the way, from a clinical SaaS to internal tools.
- 2023 → PresentTechco.lab · NETZSCH · Senior Product Designer · NETZSCH's innovation hub
NETZSCH's innovation hub, where I lead product design across its platforms end-to-end. The flagship is IRIS, the global industrial HMI spanning six product lines; alongside it, design systems and newer product bets, several of them AI-native builds.
- 2022 → 2023Accenture · Product Designer
UX for healthcare and public-sector products in distributed Agile teams across Latin America and EMEA. Research, flows, and high-fidelity prototypes.
- 2021 → 2023Vortigo Digital · Product Designer
Wireframes, flows, and interactive prototypes for fintech and cross-platform digital products. Analytics-informed iteration and content strategy.
- 2020 → 2021ZOLY · Journey Designer
End-to-end customer journeys across digital channels, conversational and chatbot flows, and conversion optimization.
- 2019 → 2020Tekoa · CX Designer
End-to-end customer experiences for large-scale digital products, from wireframes and flows through validated prototypes.
- 2016 → 2019Youtz · Game Designer & Innovations Analyst
Where I started. I designed educational games, their mechanics, flows, and interfaces, and ran product-innovation research and workshops.
What I do.
Design
- Product Design
- UX Strategy
- Design Systems
- Information Architecture
- Prototyping
- Usability Testing
- Workshops
- Accessibility
Tools & Code
- React
- TypeScript
- Next.js
- Astro
- Tailwind
- Supabase
- Storybook
- Figma
AI workflow
- Claude Code
- Cursor
- LLM prompting
- Vibe coding
- AI-assisted build
- Structured prompting
Domains
- Industrial SaaS
- B2B platforms
- Fintech
- Healthcare
- Public sector
- Games
In their words.
Recommendations from LinkedIn: designers, engineers, and clients I've worked with.
Off the clock.
Three French Bulldogs at home: Link, Koda, and Bolt. They run my mornings and sit in on every call.
Running on weekends, back on an Apple Watch after a long Garmin detour. And games, still. I grew up making them and I still play them closely. A well-built game teaches pacing, feedback, and restraint as well as any design book. That's not a metaphor, it's where a lot of my instincts come from.
I cook when I have the patience and order when I don't. I read more interface code than design theory.